![]() ![]() It is a vital concept in nuclear physics. Neutrons have no charge that is, it is neutral. Every proton has a positive charge and every electron has a negative charge. Atoms are made up of protons, neutrons and electrons. Further ones can be won only on tournaments.Įach turn is generated.All matter is made up of atoms in different arrangements. One is automatically obtained by selecting mark. Gain 1 HP per absorbed quantum.Ībsorb 3 quanta per element from the opponent. Turn into a black hole if HP>45.Ībsorb 3 quanta per element from the opponent. Similarly to lobotomize skill, this spell always affects the active skill of a creature.ĭestroy a permanent and gain +0/+15. Target a low attack power creature (less than 3). Invert the attack power of the target creature (the creature inflict heals instead of damage) Mutate the target creature into a mutant. The target creature might turn into an abomination, a mutant, or die. Mutate the target creature into a superior mutant. Mutate the target creature into an abomination, unless it dies. Immolation generates no quanta when destroyed. One of the following effects is applied each turn: antimatter when Attack>0, adrenaline, quintessence, vampire, copy, chaos power (negative), nova. This card is produced when supernova is used multiple times. This card is produced when nova is used more than twice. Singularity: This object is not defined and not well-behaved. When played twice or more times in a turn, generates singularities for each additional supernova. When played more than twice in a turn generates singularities for each additional nova. The random bonus is at least +1/+1, +5/+5 maximum. One of the following effects is applied to the target: Infect, Lightning, Ice Bolt, Fire Bolt, Freeze, Parallel Universe, Lobotomize, Drain Life, Sniper, Shock Wave, Reverse Time, Gravity PullĪ random bonus in attack power and health is granted to the target ![]() Shield: Use your quanta to absorb damage from physical damage sources.Ī random effect is inflicted on the target Shield: Use 1 to absorb 3 damages from physical damage sources. Kill the target creature if its attack is higher than its defence Unlike the basic version, this card cannot be stacked in mark slot.Īlternately generates and 1 quantum matching your mark.Īlternately generates and 1 quantum matching your mark. Further ones can be won only on tournaments.Įach turn is generated. One is automatically obtained by selecting this mark. The only use of this card is selling it in the bazaar. The unupgraded version of this card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). This card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The remains of what was once a valued creature or artifact. Produced when a monster dies due to Afla toxin. This card is not available in the bazaar. Generates a new malignant cell every turn. Weapon, Ranged: Deal 6 damage at the end of every turn. Weapon, Ranged: Deal 3 damage at the end of every turn. Weapon: Deal 6 damages at the end of every turn.ĭeal 1 extra damage if you have an Air mark. Weapon: Deal 3 damages at the end of every turn. Weapon: Deal 6 damages at the end of every turnĭeal 1 extra damage if you have a Gravity or Earth mark. Weapon: Deal 3 damages at the end of every turn Weapon: Deal 4 damages at the end of every turn Weapon: Deal 2 damages at the end of every turnĮvery mark has a Dagger in the starting deck. Gain 3 extra quantum when you play this card.ĭeal 1 extra damage if you have a Death or Darkness mark. Each turn 3 random quantums are generatedĮach turn 3 random quantums are generated. ![]()
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